Irelia, Fervent

Illustrated by League Splash Team

Spiritforged#57aSFD-057a/221

Irelia, Fervent

Energy Cost
5 Energy
5 Energy
Might
Might4
4 Might

Description

1 ruling

Deflect (Opponents must pay Any RuneAny Rune to choose me with a spell or ability.)

When you choose or ready me, give me +1 MightMight this turn.

Deflect When you choose or ready me, give me +1 Might this turn.

Market Price

$20.08TCGplayer · Oct 16
7 days −17%30 days −36%

Price history

Low $18.83·High $32.38Spiritforged price guide

Prints (5)

Spiritforged
#57 · Epic
Six More Vodka
Spiritforged
#57a · Showcase
League Splash Team
Spiritforged
#225 · Showcase Overnumbered
Bo Chen
Spiritforged
#225 · Showcase Signature Overnumbered
Bo Chen
Vendetta
#174 · Showcase Overnumbered
JunHuan

Tags

Official rulings

· Riot's answers, word for word
  1. What happens when I play Icathian Rain choosing a Recruit at Heisho, Shell of the World once and Irelia, Fervent in base five times? How many times do I pay for deflect?

    You will not pay for deflect.

    While your spell or ability chooses a unit at Heisho, Shell of the World, you ignore deflect while paying for the spell. Ignore, in this context, means you treat deflect on the specified units as being inactive, like it’s turned off temporarily. In the case of Heisho, it doesn’t specify any units whose deflect to ignore, so you ignore all instances of deflect on units.

    This only applies to the specified spell or ability. You can’t play a spell or ability choosing a unit at Heisho, and then play another one choosing a unit at another location and not at Heisho and still ignore deflect. Only while at least one target of the spell or ability is a unit located at Heisho do you ignore deflect while paying costs for that spell or ability.

    Vendetta Rules FAQ and ClarificationsCore Rules 766, 767 (as numbered in August 2026)See it animated