Official Riftbound ruling
Does this mean that units’ Might can go to 0 or below now?
Units’ Might could always go to 0 or below; it was just really hard to actually make it happen. For example: If a Recruit was at Trifarian War Camp, it would have 2 Might (its 1 base Might, +1 from War Camp). If it got hit with Stupefy, Stupefy would “snapshot” at -1 Might, reducing the Recruit’s Might to 1. If the Recruit then moved away from Trifarian War Camp, it would lose the +1 Might bonus and end up at 0 Might. It’s much easier to make it happen with Spiritforged cards, though, so it’s worth reviewing the rules for units with 0 or less Might.
Riot's question and answer, word for word, from theRiftbound Spiritforged FAQ
The cards
More rulings on these cards
- What about casting Stupefy while I have an empowered Mel, Newly Awakened?
- I have a Ravenbloom Student on the board and I haven’t played any spells this turn. What happens when I play Rebuttal targeting my opponent’s Stupefy and pay
Any Rune on resolution? After everything resolves, how much will Battering Ram cost? Will my opponent’s Legion abilities be active?
- What happens when I conquer with Swain, Visionary, if I’ve only played a Patched Porobot and Stupefy this turn?
- What happens if I play Stupefy on my 1
Might empowered Gangplank, Naval? Will he get +3
Might this turn?
- What happens if I play Dragon Form on a unit that has -1
Might from Stupefy applied to it? Will my Fiora, Grand Duelist trigger? Is there a moment where my unit becomes 5
Might before the -1
Might from Stupefy brings it down to 4
Might?
- My 11 Might Renekton, Brute is disempowered by my own Profiteer. What happens when my opponent plays Stupefy choosing him? Will his ability trigger? What happens if instead I activated his ability?

