Mel, Newly Awakened

Illustrated by Envar Studio

Vendetta#69aVEN-069a/166

Mel, Newly Awakened

Energy Cost
4 Energy
4 Energy
Power Cost
Mind
1 Mind
Might
Might4
4 Might

Description

5 rulings

When you play me, draw 1.

Empower 3 Energy3 Energy (3 Energy3 Energy: Empower me. Use only if not Empowered.)

Empowered Your spells and abilities can't be countered. If a spell or ability you control would give -MightMight to a unit it chooses, it gives an additional -1 MightMight.

When you play me, draw 1. Empower 3 (3 : Empower me. Use only if not Empowered.) Empowered[>] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might .

Market Price

$2.50TCGplayer · as of
7 days +13%30 days −23%

Price history

Low $2.21·High $30.56Vendetta price guide

Prints (2)

Vendetta
#69 · Epic
Pandart Studio
Vendetta
#69a · Showcase
Envar Studio

Tags

Official rulings

· Riot's answers, word for word
  1. What happens when I play Moonfall choosing an enemy unit while I control an empowered Mel, Newly Awakened?

    The chosen unit will be given -3 MightMight. All other enemy units at the chosen battlefield will be given -2 MightMight.

    Mel, Newly Awakened’s empowered ability is a replacement effect. It replaces the event of a spell or ability you control giving a unit it chooses -MightMight. The event it replaces that with is the spell or ability giving an additional -1 MightMight.

    Although Moonfall gives -MightMight to multiple units, only one of them is chosen, and thus the only event that is eligible to be replaced is the chosen unit being given -2 MightMight. It will be replaced with that unit being given -3 MightMight. The events of the other units being given -MightMight will not be affected by this replacement effect.

    Vendetta Rules FAQ and ClarificationsCore Rules 370.1, 370.1.b (as numbered in August 2026)See it animated

  2. What about casting Stupefy while I have an empowered Mel, Newly Awakened?

    The chosen unit will be given -2 MightMight, to a minimum of 1 MightMight. If it was 2 MightMight, it will become 1 MightMight.

    In the case of Stupefy, Mel, Newly Awakened replaces the event of Stupefy giving -1 MightMight with it giving -2 MightMight instead. However, a replacement effect that replaces an event modified by the game effect that generated that event will inherit any of those modifications. In this case, Stupefy modifies the “give -1 MightMight” game action and thus event with “to a minimum of 1 MightMight.” The replaced event will inherit the same modification.

    Vendetta Rules FAQ and ClarificationsCore Rules 375 (as numbered in August 2026)See it animated

  3. Speaking of Mel, can my opponent play Abandon on my spell while I control an empowered Mel, Newly Awakened? What happens?

    They can play Abandon targeting your spell. On resolution, they will Predict, but nothing else will happen.

    Mel, Newly Awakened says “your spells and abilities can’t be countered.” If the spell can’t be countered, Abandon will attempt to counter it and fail, and then it will replace the event of it being put in the Trash with it being returned to its owner’s hand. However, that event never occurred, so there is nothing for the replacement effect to replace. Thus, Abandon will resolve to no effect. The replacement effect only functions within the limit of the resolution of the ability (it’s not a delayed replacement effect that specifies a duration), so even if the spell resolves later, it will go to the Trash as normal.

    Vendetta Rules FAQ and ClarificationsSee it animated