Official Riftbound ruling

What happens when my opponent plays Switcheroo on their 2 MightMight unit and my empowered Gangplank, Naval?

Gangplank, Naval will replace his Might being lowered with him being given +3 MightMight this turn.

Swap calculates the difference in Might and generates two effects: an increase, and a decrease. When a swap effect is applied to two units’ Mights, it gives those units +MightMight and -MightMight respective to who has the higher Might.

Under the hood, Gangplank’s replacement effect sees the event of him being given -MightMight and replaces it with him being given +3 MightMight this turn instead. The event of the other unit being given +MightMight is unaffected by Gangplank’s replacement effect. By the time we apply the replacement effect, the difference between the two units has been calculated. In the example with the 2 MightMight unit, the final Mights of the two units will be 2 MightMight → 6 MightMight, and 6 MightMight → 9 MightMight.

The way this works is not immediately obvious based on how the swap game action rules are written. We will clarify this in a future rules update.

Note that this logic also applies to Mel, Newly Awakened and Switcheroo.

Riot's question and answer, word for word, from theVendetta Rules FAQ and Clarifications

The cards

  • Switcheroo
    Switcheroo

    Spell

    Hidden (Hide now for Any RuneAny Rune to react with later for 0 Energy0 Energy.)

    Action (Play on your turn or in showdowns.)

    Swap the Might of two units at the same battlefield this turn.

  • Gangplank, Naval
    Gangplank, Naval

    Unit

    Empower Body RuneBody RuneBody RuneBody Rune (Body RuneBody RuneBody RuneBody Rune: Empower me. Use only if not Empowered.)

    Empowered If a spell or ability that chooses me would stun me, give me -MightMight, or return me to hand, give me +3 MightMight this turn instead.

  • Mel, Newly Awakened
    Mel, Newly Awakened

    Unit

    When you play me, draw 1.

    Empower 3 Energy3 Energy (3 Energy3 Energy: Empower me. Use only if not Empowered.)

    Empowered Your spells and abilities can't be countered. If a spell or ability you control would give -MightMight to a unit it chooses, it gives an additional -1 MightMight.