Official Riftbound ruling
What happens when my empowered Gangplank, Naval is moved by my opponent’s Blast Cone’s play effect and they exhaust Blast Cone to stun Gangplank? Will he be stunned? What happens if I then play Back Off choosing my Gangplank? Will he get +3
Might this turn?
Blast Cone will stun Gangplank. If you play Back Off choosing your stunned Gangplank, he will not receive +3
Might this turn.
Blast Cone’s triggered ability that stuns units doesn’t choose them, so Gangplank’s replacement effect can’t apply to that event. Back Off played on a stunned Gangplank does not actually perform the stun game action, because Gangplank is already stunned. It’s legal to play Back Off, but the instruction will be negated. In order for Gangplank’s replacement effect to replace an event of him being stunned, the stun game action must actually be performed. Similarly, if an effect that said “Friendly units can’t be stunned” were active with a friendly empowered Gangplank, Naval is on the board, a stun effect that is played choosing Gangplank wouldn’t generate an event that Gangplank could replace, because no stun game action is performed.
Riot's question and answer, word for word, from theVendetta Rules FAQ and ClarificationsCore Rules 423.1.a.1 (as numbered in August 2026)
The cards
- Gangplank, Naval
Unit
- Blast Cone
Gear
When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to Stun it. (It doesn't deal combat damage this turn.)
More rulings on these cards
- What happens when I play Transpositionist’s activated ability choosing an empowered Gangplank, Naval with 6
Might? Can I play Angler Wyrm?
- What happens when my opponent plays Switcheroo on their 2
Might unit and my empowered Gangplank, Naval?
- What happens if I play Stupefy on my 1
Might empowered Gangplank, Naval? Will he get +3
Might this turn?


