Gangplank, Naval

Illustrated by Grafit Studio

Vendetta#181VEN-181/166

Gangplank, Naval

Energy Cost
6 Energy
6 Energy
Might
Might6
6 Might

Empower Body RuneBody RuneBody RuneBody Rune (Body RuneBody RuneBody RuneBody Rune: Empower me. Use only if not Empowered.)

Empowered If a spell or ability that chooses me would stun me, give me -MightMight, or return me to hand, give me +3 MightMight this turn instead.

Empower Body Body (Body Body : Empower me. Use only if not Empowered.) Empowered[>] If a spell or ability that chooses me would stun me, give me -Might , or return me to hand, give me +3 Might this turn instead.

Errata

  1. Vendetta Errata Updates

    Updated text

    Empower Body RuneBody RuneBody RuneBody Rune (Body RuneBody RuneBody RuneBody Rune: Empower me. Use only if not Empowered.)

    Empowered If a spell or ability that chooses me would stun me, give me -MightMight, or return me to hand, give me +3 MightMight this turn instead.

    Printed text

    Empower Body RuneBody RuneBody RuneBody Rune (Body RuneBody RuneBody RuneBody Rune: Empower me. Use only if not Empowered.)

    Empowered If a spell or ability that chooses me would stun me, give me -MightMight, or return me to hand, give me +3 MightMight instead.

Market Price

$68.44TCGplayer · as of
7 days −9.5%30 days −29%

Price history

Low $68.44·High $125Vendetta price guide

Prints (2)

Vendetta
#86 · Rare
Six More Vodka
Vendetta
#181 · Showcase Overnumbered
Grafit Studio

Tags

Official rulings

· Riot's answers, word for word
  1. What happens when I play Transpositionist’s activated ability choosing an empowered Gangplank, Naval with 6 MightMight? Can I play Angler Wyrm?

    Gangplank being returned to hand will be replaced with him being given +3 MightMight this turn. You can play Angler Wyrm from hand with Transpositionist’s activated ability.

    Transpositionist returns a unit to hand and then references that unit’s information. If the unit didn’t change zones and it was a legal target as the instruction that targeted it was being processed, the activated ability will reference that unit’s current information. Gangplank, Naval’s current Might as it is referenced is 9 MightMight, allowing you to play a unit with 9 MightMight or less.

    Core Rules: Radiance Patch Notes (Effective October 16, 2026)Core Rules 359.3.e.13, 359.3.e.13.a (as numbered in October 2026)See it animated

  2. What happens when my opponent plays Switcheroo on their 2 MightMight unit and my empowered Gangplank, Naval?

    Gangplank, Naval will replace his Might being lowered with him being given +3 MightMight this turn.

    Swap calculates the difference in Might and generates two effects: an increase, and a decrease. When a swap effect is applied to two units’ Mights, it gives those units +MightMight and -MightMight respective to who has the higher Might.

    Under the hood, Gangplank’s replacement effect sees the event of him being given -MightMight and replaces it with him being given +3 MightMight this turn instead. The event of the other unit being given +MightMight is unaffected by Gangplank’s replacement effect. By the time we apply the replacement effect, the difference between the two units has been calculated. In the example with the 2 MightMight unit, the final Mights of the two units will be 2 MightMight → 6 MightMight, and 6 MightMight → 9 MightMight.

    The way this works is not immediately obvious based on how the swap game action rules are written. We will clarify this in a future rules update.

    Note that this logic also applies to Mel, Newly Awakened and Switcheroo.

    Vendetta Rules FAQ and ClarificationsSee it animated

  3. What happens when my empowered Gangplank, Naval is moved by my opponent’s Blast Cone’s play effect and they exhaust Blast Cone to stun Gangplank? Will he be stunned? What happens if I then play Back Off choosing my Gangplank? Will he get +3 MightMight this turn?

    Blast Cone will stun Gangplank. If you play Back Off choosing your stunned Gangplank, he will not receive +3 MightMight this turn.

    Blast Cone’s triggered ability that stuns units doesn’t choose them, so Gangplank’s replacement effect can’t apply to that event. Back Off played on a stunned Gangplank does not actually perform the stun game action, because Gangplank is already stunned. It’s legal to play Back Off, but the instruction will be negated. In order for Gangplank’s replacement effect to replace an event of him being stunned, the stun game action must actually be performed. Similarly, if an effect that said “Friendly units can’t be stunned” were active with a friendly empowered Gangplank, Naval is on the board, a stun effect that is played choosing Gangplank wouldn’t generate an event that Gangplank could replace, because no stun game action is performed.

    Vendetta Rules FAQ and ClarificationsCore Rules 423.1.a.1 (as numbered in August 2026)See it animated